The mobile software will connect to the game and its objective is to allow "players to set play appointments with friends who have been added to their Nintendo Switch friend list or via their social media accounts".
As for now, fans will just have to wait for further news from the Nintendo.
Equally, we've learnt some more key details about the game thanks to a recent interview with Moore, courtesy of the team at Gamereactor.eu.
In the past, the EA Vancouver team were responsible for the Wii U edition of the game, and this could, potentially, give us some indication of how Federation Internationale de Football Association could shape up on the Switch. So that's why I feel like, in the world of fun, there's only number one. Both at the graphic level and with some other important details such as the animations of the players, it is seen that this delivery of "FIFA" is a little far from what we are now accustomed in recent years and leaves us with a feeling to experience the "light" version of the game quickly.More news: Josh Elliott Exits CBS News
"Another issue and challenge that I think everybody faces is how to create an experience that's both short enough while also fully fleshed out in virtual reality", Miyamoto concluded. Nintendo Switch's touchscreen thin dimension also catches the attention and interest of the customers. This means that any third-party developers that want to make games for the Switch will now be able to use Unreal Engine 4 in every version of the game.
"It will deliver the Federation Internationale de Football Association experience custom-built for Nintendo Switch so you can play anywhere, play with anyone, and play how you want to play". "What I can tell you is that we are working on things that go in that direction". Or, for example, because you can take the Joy-Con off the system, then I guess that leaves open the possibility of something else that might get attached.
Snake Pass, a 3D puzzler, runs on Unreal and is coming to Switch on March 29.